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Elementalist Magic
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Elementalist Magic
- My Magic -
Name: Elementalist
Type: Caster
Description: Elementalist magic is magic that allows the user to cast spells of seven different elements. These elements are, fire, earth, water, air, light, darkness, and balance. The first six speaks for itself, the balance element is a combination of all six elements garnering different results regarding the choice of the user however it requires great magic energy. If the user is strong enough, he can use balance to manipulate time, or summon creatures. It is very diverse and can be used to against any magic user.
Strengths: Diverse magic can be used to counter most mages.
Weaknesses: Requires great magical energy. Low ranking mages with this magic can only do so little with it. When exhausted, there is no way to recharge the user's energy except being out of battle.
- My Magic Skills -
Name: Fireball
Rank: D
Element: Fire
Description: Hurls a fireball that was created from the caster's hand.
Strengths: Fast moving projectile that does moderate damage and burn damage. Burn damage lasts for two posts.
Weaknesses: Can be blocked by any object except ice and water
Cooldown: 3 posts
Name: Earth Wall
Rank: D
Element: Earth
Description: The user places his hand on the ground to make a wall in front of him.
Strengths: Wall that could block low ranking spells
Weaknesses: Cannot block spells Rank A - S, can only block two B - C spells and can last long against D.
Duration: 4 posts
Cooldown: 2 posts
Name: Heal
Rank: D
Element: Water
Description: The user manipulates some water and imbues it with magic. Any injured part he will place with the magic water will be heal. The amount of time it needs to completely heal depends on how worse the injuries are.
Strengths: Can heal little to moderate injuries instantly.
Weaknesses: Cannot heal injuries from A - S spells, two posts to heal B - C spells.
Cooldown: 5 posts
Name: Sky Buff
Rank: D
Element: Air
Description: The caster surrounds its hands and feet with air magic to increase speed.
Strengths: Moderately increases the caster's speed. And if you use air/wind magic on it, it will increase the effects of the spell.
Weaknesses: When struck by any magic other than wind, it will cancel the spell.
Duration: 3 posts
Cooldown: 5 posts
Name: Angel's offer
Rank: D
Element: Light
Description: In exchange of some magic power, the caster will be granted increased physical strength, added light damage to attacks, and to heal moderate injuries.
Strengths: Increases damage and gives additional light damage to attacks and heals D - C injuries
Weaknesses: Sacrifices a great amount of magic power to be used that it can only be used once in battle.
Duration: 3 posts
Cooldown: 5 posts
Name: Devil's offer
Rank: D
Element: Dark
Description: Sacrificing the caster's life force/span, the caster is given immense physical capabilities, added dark damage and amplifies power for every injury the caster has.
Strengths: Increases power and adds dark damage to attacks.
Weaknesses: Causes insanity, evil thoughts, and intent to kill. May be used more than once in a battle. But constant usage will result to death.
Duration: 3 posts
Cooldown: 5 posts
Last edited by Basar Armadeus on Sun 11 Nov - 10:55; edited 1 time in total
Basar Armadeus- Posts : 7
Join date : 2012-10-15
Re: Elementalist Magic
Ok can you please choose on type of magic out of fire water earth dark light air becuase right now all i see is a magic that can beat any outher type of wizards
Blonca- Mod
- Posts : 17
Join date : 2012-10-06
Age : 29
Character Sheet
Jewels: 0
Character Name:
EXP:
(20/20)
Re: Elementalist Magic
Blonca, I think his magic is interesting, so he dont need to choose type of magic, and I will check his magic registration, okay?
Blonca- Mod
- Posts : 17
Join date : 2012-10-06
Age : 29
Character Sheet
Jewels: 0
Character Name:
EXP:
(20/20)
Re: Elementalist Magic
Basar, Sky Buff's duration is too long, change it to 3, and the cooldown change to 5. Other than that is all okay.
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